By using this marvelous 3d designer tool you will see the neckline and shoulder lines of the clothes fit the character to some extent. This is to increase the length only use the Edit pattern tool to select the hemline on the front and back panel of the 2d window.
It allows you to modify the garment’s sideline to fit the garment to the avatar’s waist and hips. Since the garment is sewn with the front and back plates you need to make a dot and edit it at the same position on the sidelines of the two patterns.
In the marvelous studio designer software program, it is inconvenient to input to the decimal point and we can modify the value to 165 millimeters by right-clicking on the waist of the back panel pattern to display a pop-up window and add a waist point by entering 165 millimeters.
You can add the front hip point by right-clicking on the hip point position and inputting the value by right-clicking the length of 19/1.5 millimeters you can also enter 190 millimeters for convenience.
When you select objects of a particular function pressing ctrl + an in that function edit tool selects all objects created by that function for example after creating multiple tacks ctrl + a with the Edit tack tool selects.
Through this marvelous studio designer software, you can select the front and back waist points and edit the pattern tool to the point inside the pattern. At this time the movement will amount is about thirty to forty too much movement can cause the waste to break causing the garment to look bent.
With the help of this tool, the garment will fit better to the avatar’s body drag the hip point with the smooth curve tool to round the hip line you the garment around the hip line looks tight you can increase the width of the bottom part.
Marvelous designer blender tool allows you to reduce the armhole if it seems to be big the armhole and it also allows you to move it inside the pattern process.
You can adjust the sewing angle to make it flat and after selecting the side seam in the properties window the fold angle of the seam is set to 220 when it is flat it is 180 so 220 is slightly inward the reason for doing this is to make the sewn parts look prominent.
When you will exporting 3d objects, you are in the middle of making your garment. You can change them all to the default of 180 ctrl + a to select the entire seam to change the fold angle in the property section.
By using this marvelous designer blender software you can select the sewing line with the Edit sewing tool on the 2d toolbar. You can move the fold angle scroll bar in the property window to 360 degrees. The seam folds inward in the 3d window moving the fold angle back to zero degrees.
You can also select the sewing line with the edit sewing tool and input the fold angle value as 180 nay degrees zero is folded out of the footing direction and 360s folded inwards in the normal direction.
In the marvelous studio designer tool, the magnitude of the force is applied continuously. If it is not a strong fabric and is used as the default setting. You can also set the fold angle in the 3d window the gizmo appears when you click inside segments or seams with the fold arrangement tool on the 3d toolbar. You can set the desired angle while folding the pattern in real time by clicking and dragging the arrow of the gizmo.
In this program the changed angle is also applied to the fold angle value in the property window fold arrangement tool is used to fold color etc in a 3d window. You can draw a cutting line on the garment after cutting the front and back lines to create the shoulder.
Marvelous studio designer software is basically a strong computer animation-making software that is used by a lot of people. Since internal segments that trace lines are often divided into segments for each section, it is convenient to select them with the transform pattern tool.
You can cut using the created lines unnecessary straight points can be selected and deleted with the Edit pattern tool and you can select the horizontal lines of the front and back.
With the help of this tool, you can use the menu you can select the lines again and right-click and select the cut and sew menu after selecting the vertical lines. You can select the extended trim and add a point to the Penner outline menu. The reason why the horizontal and vertical lines are not cut and sewn at once is that the endpoints of the vertical lines are not completely in contact with the horse on alignment.
Features
There are many features in Marvelous Designer software. Some of the main features are as follows below.
- Safe to download
- Work with all versions of windows
- Totally Free
- Easy to use
- Cloth simulation
- CPU and GPU simulation
- 3D file compatibility
- Mesh Transformation
- Easy pattern creation
- Trims and details
- Animations
- Modular design
- 2D pattern
- Script
- Display
- Animation
- Avatar
- Effective and efficient
- Fast system
- Accurate cloth simulation
- Create binding
- Tools
- UI changes
- Retopology improvement
- 3D assets store
- Partial solidify
- UV editor
- Patch technology
- Many more.
How To Use?
Many new coming people don’t know how to use Marvelous Designer Software? It is very simple and easy to use that tool.
By using this tool, you can create realistic clothes for games and animations. You can watch its full practical video below.
Marvelous Designer Tutorial